Campaign background

“Be it known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty0six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behaviour to be encountered. The punishment for unrepentant banditry remains, as always, execution by the sword or rope. So witnessed on this 24th day of Talistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.”

Background: The campaign takes place in the lawless region of the River Kingdoms known as the “Stolen Lands”. In Brevoy, to the north, the lands are regarded as “stolen” by bandits and barbarians from Numeria, Iobaria and the River Kingdoms themselves. In the River Kingdoms the general view is that Brevoy allowed the land to fall to monsters and worse to refuse the local lords of more lands to rule. In truth, the Stolen Lands have been stolen by no one and from no one. The 34k square mile wilderness has never been truly tamed, and has for generations been a sanctuary for renegades, monsters and bandits. Danger always spilled forth from the region to threaten the River Kingdoms and Rostland, Brevoy’s southern region, despite numerous attempts to quell it. The latest attempt at surveying the Stolen Lands is just the latest in a long line of attempts to tame the land – all of them, so far, failed.

The players were given a charter, as a group, by the Lord Mayor of Restov, the capital of Rostland. It charges the group specifically with exploring and charting the wilderness – fighting banditry being a secondary goal.

The Lands: The Stolen Lands are made up of three major parts – The Greenbelt in the north, and the Narmarches and Kamelands to the south-west and south-east respectively. Compromised mostly of plains, grasslands and woodlands, the Greenbelt has a relatively timid climate, good soil and plenty of wild game.

North – To the North of the Greenbelt lies Brevoy, and specifically Rostland. Rostland, along Issia, is one of the two kingdoms comprising the state of Brevoy. The relations between the two nations are often tense, and stand near civil war ever since the disappearance of Brevoy’s ruling house in 4699.

West – The lands west of the Greenbelt slope gently away into a large and dangerous swampland known as Hooktongue Slough. This region is infested with tribes of boggards and lizardfolk, but also by dangerous monsters like hydras, nagas, creepy bug people, and worse. At the far side are the rugged hills of the Glenebon Uplands, no less safe with the presence of the barbarian tribes of the Tiger Lords.

East – East of the Greenbelt, the Kamelands continue to rise, eventually becoming a legitimate mountain range known as the Tors of Levenies. These craggy peaks are dangerous as well, home to all manners of monsters, trolls, and worse – numerous ruins here hint that the Tors were once the home of a strange and towering race of giants. Beyond the tors lie the ragged steppes of Dunsward, claimed by a barbaric tribe of centaurs known as the Nomen.

Campaign background

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